A browser-based 3D sword-dueling game with realistic physics
The project delivers a top-down 3D duel where swords have weight and inertia, and damage depends on blade speed. Built with Three.js, Rapier (WebAssembly) and TypeScript, it runs directly in the browser without any game engine. It targets players who enjoy physics-driven combat and developers looking for a WebGL physics demo. Compared to typical arcade sword games, it offers true physical simulation and customizable assets.
View on GitHub →saomin0317/knight-duel